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How to Play and Use Blueprint in Project

Last updated: 2020-09-24  |  36 จำนวนผู้เข้าชม  | 

How to Play and Use Blueprint in Project

Concept Project

This project is 2.5D side scroller auto running Template. In which when starting the character will run from the beginning to the destination The projects have detailed patterns, including drop and pickup items, character basic shoot skill use, character basic skill combo in the air, character wall climbing.

 

 

Controller in Project

D key = Example when use this skill , Character get more speed up and damage Enemy

A key = Example Character shoot actor to damage Enemy

W key = Example Character scan Enemy and Start to Combo in the air

 

 

 

Blueprint in Project

- MasterGameMode Blueprint

MasterGamemode Blueprint has a parameter to set character movement speed.

SpeedSkillSlide = Speed Character when use Speed plus Skill

SpeedRun = Speed when Running

 

 

-  PlayerCharacter Blueprint

 

With details of the skill use system, there is a system to detect wall, when found the wall, will perform an active climb wall system.

 

 

-  Enemy Blueprint

There will be two types of projects in the project: close combat and long range combat. The characters begin to animate when the player is in the detect phase. In blueprint, there will be an attack algorithm to interrupt attacks and drop item and coin.

 

 

-  Dinamic Floor Blueprint

By dynamic floor and wall, it is easier for users to change and customize new map.

 

 

- Coin and Item Blueprint

This actor is created when the enemy character dies and waits for the pickup from the character in blueprint.
There will be important values ​​that can be used such as

SpeedTurn = Speed Movment Item when create and pickup

GetCoin = Flag when Character is Pick up

 

 

-  SwordPower and Bullet Blueprint

 

This actor is created when the player shoots skill and Enemy shoot , And it is exposed to take damage.

 

 

 

-  Simple Animation Blueprint Player Character

In the Player Animation Blueprint Add only Sliding Wall it Easy to Customize

 


-  Enemy Animation Blueprint

In the Enemy Animation Blueprint it Add only add Up in Air (Normal and Combo) , It just Easy to Customize or add more

 

 

 

-  SkillDieBreak Blueprint

Thist Actor in Blueprint it will Create and Active Break when Enemy Die by Player use Combo in the Air only , when Create it active Force to break it.

 

 

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